
Your next step is to scale up the clothing mesh. The vertices you selected will now be a new object, separate from the character mesh.

So Cloth Simulation can’t really do anything with … WebFor basically any simulation to work, you see it needs quite a bit of geometry, so it could change and deform it.And this default cube only has 8 vertices and that is it. Modeling - Is there a way to freeze a cloth with a shape key? - Blender. ClothSims.blend (2.Blender cloth simulation: Making a thick blanket You will need to follow the steps I’ve outlined above to recalculate the cloth and save out the pc2 files if you want to see the results shown in the video above. Whether you want to export as individual pc2/MMD or use multiple meshes together ( Alembic) is entirely up to your work flow. In summary - export you caches if you want to keep them or have no need to resimulate ( if you’re focusing on materials or rendering say). then added to each a Mesh Cache Modifier and assigned the related pc2 file. On the RIGHT, I duplicated the meshes of the torso, shirt and cape, deleted all modifiers ( including the armature on the torso) and all the sims. All three of these together came in at 8Mb. HOWEVER, I discovered that you cannot change anything about the two sims - not even rename the meshes - without the caches failingįinally, I exported as individual pc2 files the shirt sim the cape sim and the Manequinn. It saved the cache to an external folder of Blenders naming ( in the same place the Blender file exists) which came in at 19Mb. At this point if you save the blender file all is fine. This did the sims on BOTH pieces of cloth at the same time.


In the cloth panel I selected Disc cache and then Bake all dynamics: The manequinn torso has collision too but is a rigged mesh with an armature and simple animation. On the LEFT side: In this example the Shirt and Cape are 2 separate meshes each with a cloth sim.
